Share Your Shader and Avatar-Creation Knowledge
Are you experienced with Poiyomi Shader, Unity materials, VRChat avatars, toon shading, or 3D character customization?
PoiyomiShader.site welcomes original contributions from avatar creators, Unity users, shader artists, technical writers, 3D designers, and members of the VRChat community.
We publish practical, beginner-friendly content that helps creators install shaders, configure materials, improve avatar visuals, solve Unity errors, and understand complex shader features in simple language.
Your contribution should teach a useful skill, solve a genuine problem, or help creators build better and more optimized avatars.
Content We Are Looking For
We accept tutorials, troubleshooting guides, feature explanations, comparisons, creative workflows, and responsible technical advice.
A strong article may help readers:
- Install Poiyomi Shader correctly
- Apply shaders to avatar materials
- Create stylized or anime-inspired visuals
- Configure lighting and shadows
- Fix broken, missing, or pink materials
- Optimize avatars for better performance
- Work with the VRChat SDK
- Understand shader presets and features
- Migrate materials between shader versions
- Build an efficient Unity workflow
We prefer focused articles that provide practical instructions rather than broad or repetitive introductions.
Topics You Can Write About
Poiyomi Shader Installation
We welcome clear installation and setup guides covering:
- Preparing a Unity avatar project
- Importing Poiyomi Shader
- Installing shader packages correctly
- Using package-manager installations
- Checking Unity compatibility
- Updating an existing shader installation
- Migrating from an older version
- Removing duplicate shader packages
- Fixing incomplete imports
- Returning to a stable version
Installation guides should identify the tested Unity version, shader version, VRChat SDK version, and project type.
Writers should direct readers to developer-controlled or trusted project sources instead of suspicious mirrors or repackaged downloads.
Unity Material Setup
You may submit tutorials about creating and managing avatar materials.
Suitable topics include:
- Creating a new Unity material
- Applying Poiyomi Toon to a material
- Assigning textures correctly
- Managing multiple avatar materials
- Copying material settings
- Organizing materials in a Unity project
- Restoring a broken material
- Converting materials from another shader
- Creating reusable material templates
- Managing material variants
Instructions should clearly explain what each setting changes and how it affects the final avatar.
Toon Shading and Lighting
We accept educational articles about stylized shading and lighting.
Potential topics include:
- Understanding toon shading
- Adjusting light and shadow bands
- Creating soft anime-style shadows
- Controlling direct and indirect lighting
- Improving skin shading
- Setting highlight intensity
- Adjusting environmental lighting
- Building day and night material presets
- Fixing overly dark avatars
- Creating consistent lighting across materials
Articles should include practical examples and avoid promising identical results in every VRChat world or lighting environment.
Outlines and Rim Lighting
Writers may contribute guides about improving character silhouettes and edge lighting.
Topics may include:
- Enabling avatar outlines
- Adjusting outline thickness
- Choosing an outline color
- Fixing broken or uneven outlines
- Creating colored outlines
- Using texture-based outlines
- Configuring rim lighting
- Creating soft edge highlights
- Combining outlines with emission
- Preventing outlines from appearing through objects
Mention any performance or rendering limitations that readers should understand.
Emission and Glow Effects
We welcome tutorials about creating responsible and visually balanced glow effects.
Possible subjects include:
- Enabling emission
- Creating glowing eyes
- Adding neon clothing details
- Using emission masks
- Controlling glow intensity
- Animating emission settings
- Fixing washed-out colors
- Creating audio-linked visual effects
- Reducing excessive bloom
- Testing glow in different environments
Avoid recommending extreme settings that may cause discomfort, visual overload, or poor performance for other users.
Textures and Masks
Contributors may explain how textures and masks control shader effects.
Suitable topics include:
- Using base color textures
- Creating emission masks
- Building metallic and smoothness maps
- Using normal maps
- Applying detail textures
- Creating dissolve masks
- Controlling effects on selected areas
- Fixing stretched or misaligned textures
- Optimizing texture resolution
- Compressing textures in Unity
Texture guides should include suitable file formats, import settings, and performance considerations.
Transparency and Rendering
We accept technical guides about transparent and cutout materials.
Relevant topics include:
- Setting up transparent materials
- Using cutout rendering
- Fixing disappearing materials
- Resolving transparency sorting problems
- Creating transparent clothing or accessories
- Adjusting alpha values
- Fixing hair transparency
- Managing double-sided materials
- Preventing unexpected clipping
- Choosing the correct rendering mode
Writers should clearly explain the difference between transparent, cutout, opaque, and related rendering options.
Shader Presets
You may submit useful content about creating and managing presets.
Potential topics include:
- Understanding Poiyomi presets
- Saving material settings
- Applying presets safely
- Creating reusable avatar styles
- Organizing preset libraries
- Sharing presets responsibly
- Fixing incompatible presets
- Updating old presets
- Comparing preset types
- Avoiding unwanted material changes
Do not distribute another creator’s commercial or private preset without permission.
VRChat SDK Integration
We welcome articles that help creators use shaders within a valid VRChat avatar workflow.
Suitable subjects include:
- Preparing a project with the VRChat SDK
- Checking avatar materials before upload
- Fixing SDK validation errors
- Understanding supported shader features
- Testing an avatar locally
- Managing platform-specific materials
- Preparing PC and mobile avatar versions
- Resolving shader warnings
- Reducing upload problems
- Maintaining organized Unity projects
Version-specific tutorials should identify the SDK and Unity versions used during testing.
Avatar Optimization
Performance-focused content is especially valuable.
You may write about:
- Reducing material slots
- Combining textures
- Optimizing texture resolution
- Limiting expensive shader effects
- Improving avatar performance ratings
- Reducing excessive real-time effects
- Creating optimized fallback materials
- Checking shader complexity
- Building separate quality versions
- Testing performance before upload
Optimization advice should balance visual quality with accessibility and the experience of other users.
Mobile and Platform Compatibility
We accept carefully researched articles about platform limitations and alternatives.
Possible topics include:
- Understanding PC and mobile shader differences
- Preparing fallback materials
- Building mobile-compatible avatar versions
- Replacing unsupported shader features
- Reducing material complexity
- Testing platform-specific avatars
- Managing separate Unity projects
- Fixing missing materials on mobile platforms
- Choosing simpler visual effects
- Maintaining a consistent avatar style
Do not claim that unsupported desktop shader features will work identically on every platform.
Troubleshooting and Error Fixes
Detailed troubleshooting guides are highly valuable to our audience.
You may cover problems such as:
- Materials appearing pink
- Poiyomi Shader missing from the material menu
- Shader files failing to import
- Unity console errors
- Materials becoming black
- Textures not appearing
- Outlines not working
- Emission not glowing
- Transparency rendering incorrectly
- Presets failing to load
- Materials breaking after an update
- Duplicate shader installations
- Avatar upload errors
- VRChat SDK compatibility problems
- Poor performance after enabling effects
A strong troubleshooting article should include:
- The likely cause
- The exact error message
- The tested environment
- The safest solution
- Any risk of losing settings
- A backup or rollback method
Do not present an untested suggestion as a guaranteed fix.
Unity Workflow and Project Management
Writers may contribute articles that help creators maintain cleaner projects.
Topics may include:
- Organizing avatar assets
- Creating project backups
- Using version-control tools
- Duplicating a project before updating
- Preventing missing references
- Managing multiple avatars
- Removing unused assets
- Maintaining separate test projects
- Recovering from a damaged Unity project
- Documenting material settings
Any process involving deletion or replacement should include a clear backup warning.
Shader and Tool Comparisons
We accept balanced comparisons between legitimate shaders and avatar-creation tools.
A useful comparison may evaluate:
- Visual style
- Ease of use
- Material options
- Lighting controls
- Performance
- Documentation
- Unity compatibility
- VRChat suitability
- Advantages and limitations
- Ideal users
Comparisons should be factual and respectful. Personal preference should not be presented as an objective conclusion.
Contributor Guidelines
Submit Original Content
Every article must be original and unpublished.
We do not accept:
- Plagiarized content
- Copied tutorials
- Scraped or spun articles
- Lightly rewritten guides
- Previously published submissions
- Duplicate guest posts
- Poorly reviewed automated content
Submissions may be checked for originality before publication.
Write from Practical Experience
Technical content should be based on genuine testing, professional experience, or reliable documentation.
When relevant, include:
- Unity version
- Poiyomi Shader version
- VRChat SDK version
- Operating system
- Avatar platform
- Material type
- Exact error message
- Steps already tested
Never invent test results, compatibility claims, screenshots, performance improvements, or technical solutions.
Keep It Beginner-Friendly
Use simple, clear, and professional English.
Explain shader terminology when it first appears. Keep paragraphs short and use numbered steps for installation and troubleshooting processes.
Avoid unnecessary jargon, filler, exaggerated claims, and repeated explanations.
Recommended Article Length
Most submissions should contain between 1,000 and 2,000 words.
Detailed tutorials and troubleshooting guides may be longer when extra information is genuinely helpful.
Quality, accuracy, and usefulness matter more than reaching a specific word count.
Recommended Structure
A complete article should normally include:
- A clear and specific title
- A short introduction
- Relevant H2 and H3 headings
- Numbered steps where needed
- Original screenshots
- Performance or compatibility notes
- A practical conclusion
- A short author biography
Troubleshooting content should include a quick overview of the likely solution near the beginning.
Screenshots and Visual Examples
Shader tutorials often require clear visual examples.
Submitted screenshots should be:
- Relevant to the instructions
- Clear and readable
- Created by you or licensed for reuse
- Free from private information
- Properly credited when required
- Large enough to remain readable on mobile devices
Before submitting an image, hide:
- Email addresses
- Usernames
- Account identifiers
- Private messages
- Personal file paths
- License information
- Private avatar details
- Unreleased client work
Do not copy screenshots or graphics from another website without permission.
Avatar, Model and Asset Rights
Contributors must have permission to publish any avatar, texture, model, preset, or design shown in their submission.
We do not accept:
- Stolen avatar models
- Leaked commercial assets
- Unlicensed textures
- Reuploaded paid presets
- Private commissions shared without permission
- Copyrighted artwork presented as original
- Ripped game assets
- Unauthorized shader packages
- Paid creator resources distributed for free
When using another creator’s work as an example, obtain permission and provide proper credit.
Responsible Creator Policy
PoiyomiShader.site supports respectful, safe, and community-friendly avatar creation.
We do not publish content that promotes:
- Avatar theft
- Asset ripping
- Malicious avatar features
- Crash avatars
- Harassment tools
- Unauthorized tracking
- Credential theft
- Privacy invasion
- Platform abuse
- Malware distribution
- Bypassing paid content
- Circumventing creator licenses
Articles should help users create, optimize, troubleshoot, and understand legitimate avatar projects.
Independent Website Disclosure
PoiyomiShader.site is an independent informational website.
Contributors must not describe the website as:
- The official Poiyomi Shaders project
- An official VRChat website
- An official Unity resource
- The original shader developer
- An authorized representative of another project
When discussing Poiyomi Shader, Unity, VRChat, or another third-party project, clearly distinguish independent educational content from official documentation.
Linking Policy
Relevant external links may be included when they support a technical claim, credit a creator, or help readers find legitimate documentation.
Preferred links include:
- Official documentation
- Original creator pages
- Developer-controlled repositories
- Trusted community resources
- Legitimate asset marketplaces
A contributor may request a relevant link to a:
- Portfolio
- Creator profile
- Personal website
- Development project
- Professional page
- Company website
Every link is reviewed before publication.
We may remove links that are:
- Unrelated
- Excessively promotional
- Misleading
- Keyword-stuffed
- Unsafe
- Connected to stolen assets
- Added mainly to manipulate search rankings
Submitting an article does not guarantee backlink approval.
Content We Will Reject
We do not publish:
- Plagiarized articles
- Previously published submissions
- Stolen avatar assets
- Leaked commercial content
- Unlicensed textures or presets
- Malicious Unity packages
- Crash-avatar tutorials
- Privacy-invasive tools
- Fake download buttons
- Suspicious shader downloads
- False compatibility claims
- Invented testing results
- Articles written only for backlinks
- Excessively promotional content
- Irrelevant gaming articles
- Content falsely presented as official
Sponsored Posts and Partnerships
We may consider relevant sponsored articles, avatar-tool reviews, asset-store features, software comparisons, hardware guides, and creator partnerships.
Sponsored content must remain:
- Accurate
- Transparent
- Useful to creators
- Relevant to the website
- Respectful of creator rights
- Compliant with our editorial standards
A commercial proposal should include:
- Your full name
- Company or creator name
- Website address
- Proposed topic
- Product or service details
- Requested link
- Content requirements
- Preferred publication date
Every proposal is reviewed individually.
How to Submit Your Article
Send your completed draft, detailed outline, or topic proposal to our editorial team.
Please include:
- Proposed article title
- Short summary
- Complete draft or outline
- Target keyword, when relevant
- Author’s full name
- Short author biography
- Website or creator profile
- Previous writing samples
- Requested backlink details
- Original screenshots
- Testing and version information
Google Docs is preferred. Make sure the sharing permissions allow our editors to view and comment.
Contact Details
Email: cloudcorex4@gmail.com
Phone: +971 55 912 8238
Use this subject line for guest-post submissions:
Guest Post Submission – PoiyomiShader.site
For sponsored-content proposals, use:
Sponsored Post Inquiry – PoiyomiShader.site
Editorial Review Process
Every submission is reviewed for originality, technical accuracy, relevance, readability, asset ownership, and practical value.
Our editorial team may:
- Correct spelling and grammar
- Improve the title and headings
- Restructure unclear sections
- Simplify technical explanations
- Add internal links
- Remove unsuitable external links
- Request updated screenshots
- Ask for testing details
- Request revisions
- Reject the submission
- Update published content later
Submitting an article does not guarantee publication.
Frequently Asked Questions
Can beginners contribute?
Yes. Beginner-friendly guides are welcome when they are original, accurate, tested, and easy to understand.
Can I submit a Poiyomi installation guide?
Yes. Include the tested shader version, Unity version, VRChat SDK version, project type, and backup precautions.
Can I write about shader presets?
Yes. You must own the preset or have permission to discuss and share it. Do not distribute paid or private presets without authorization.
Can I submit an avatar-optimization guide?
Yes. Include clear testing information and explain how each recommendation affects visual quality and performance.
Can I include my portfolio link?
You may request a relevant portfolio or creator-profile link. Approval depends on its relevance, quality, and safety.
Do you accept sponsored posts?
Relevant sponsored content, creator tools, avatar resources, and commercial partnerships may be considered after editorial review.
Can I republish my article elsewhere?
No. We accept original, unpublished content, and the complete published version should remain exclusive to PoiyomiShader.site.
Become a Contributor
Have a useful shader tutorial, material workflow, avatar-optimization guide, Unity fix, or VRChat troubleshooting solution?
Send your proposal or completed draft to cloudcorex4@gmail.com.
Use “Guest Post Submission – PoiyomiShader.site” as your email subject line.
We look forward to reviewing your contribution.